Recent posts from an infrequently updated blog.
May 17, 2015Do you like Twitter bots? I know I sure do. I like following them, and I like making them. I also like introducing my students to bots as one way to do creative things in a networked digital context. That’s way, back in 2013, I cobbled together a simple tool built on a Google Spreadsheets […]
February 12, 2015I’m a fan of the Moviebarcode Tumblr blog, which creates elegant “barcode” versions of movies and other visual media. Conceptually, it’s similar to what Lev Manovich does with image sets and that I and my DGST 101 students tried to replicate last semester. Instead of shrinking each frame into pixels on a tapestry, moviebarcode squeezes […]
February 3, 2015When I first read Nick Montfort’s #!, I shared my initial response via Twitter in the form of a Perl one-liner. Since I’m teaching #! this semester, I’ve been taking a second look and growing in my appreciation and understanding of the Perl poems in particular, so I thought I’d revisit that review and expand […]
Digital Studies, English, New Media, Comics. Courses for Fall 2015:
DGST 395 Applied Digital Studies
Students will apply the skills and methodologies developed in the Digital Studies curriculum toward larger-scale, self-designed digital projects that contribute meaningfully to some cultural field, academic discipline, social issue, or other research question. A set of common readings around a keyword — “drone” — will inspire discussions and projects.
ENGL 386 The Graphic Novel
A study of the graphic novel form, including the analysis of graphic novel texts, the integration of related critical theory, and experimentation with producing graphic narrative. Specific topics and themes may include formal approaches to the medium, as well as issues of race, class, and gender as represented in graphic novels.
FSEM 100M7 “Beyond the Selfie”
This class is an exploration of how digital technologies and networked culture are influencing our sense of self and community, from the crafting and presentation of personal identity, to the empowerment of individual voices to create and effect change, to the building of communal narratives and spaces in an increasingly global and networked society.
Video games, electronic literature, comics, and so on.
Disability in Comics and Graphic NarrativePalgrave-Macmillan, 2016
Upcoming and Forthcoming
- Disability in Comics and Graphic Narrative
- Eds. Chris Foss, Jonathan W. Gray, and Zach Whalen. New York: Palgrave MacMillan, 2016.
Recently Published or Presented
- Audio/Blog Post."Calling All Reactive Agents: Cutting Up Burroughs." Eds. Casey Boyle and Jim Brown. Enculturation: A Journal of Rhetoric, Writing and Culture. 5 Feb. 2015. <http://enculturation.net/not_empty>
- “What Video Game History says about New Media Futures”
- 2015 Digital Scholarship Colloquium. UMW. February 4, 2015
- “Airstream Futures”
- 2015 Modern Language Assocation Convention, Vancouver, BC, January 11, 2015.