Recent posts from an infrequently updated blog.
October 26, 2015I “wrote” and “published” a “graphic novel.” Like most people, I generally dislike scare quotes, but I want to underscore those in that declaration, because I want to be clear from the outset of this post and the two that will follow that my use of those three words in these ways is highly contingent. A reasonable […]
September 24, 2015I’m a fan of animated GIFs, and one of my favorite features of UMW’s Convergence Center is it’s “Media Wall,” a large, multi-screen display in the main area of the second floor. It’s a cool place for looping, ambient visual art, so it’s perfect for animated GIFs. Last year, my rendition of Cory Arcangel’s Super […]
September 22, 2015This past Spring, Jim Groom and I started up a project we’ve been calling the “Console Living Room” or just “#umwconsole.” Jim has already written frequently and passionately about this project, but now that Jim is moving on, it falls to me to steer this project into something more permanent and long term. To that […]
Digital Studies, English, New Media, Comics. Courses for Fall 2015:
DGST 395 Applied Digital Studies
Students will apply the skills and methodologies developed in the Digital Studies curriculum toward larger-scale, self-designed digital projects that contribute meaningfully to some cultural field, academic discipline, social issue, or other research question. A set of common readings around a keyword — “drone” — will inspire discussions and projects.
ENGL 386 The Graphic Novel
A study of the graphic novel form, including the analysis of graphic novel texts, the integration of related critical theory, and experimentation with producing graphic narrative. Specific topics and themes may include formal approaches to the medium, as well as issues of race, class, and gender as represented in graphic novels.
FSEM 100M7 “Beyond the Selfie”
This class is an exploration of how digital technologies and networked culture are influencing our sense of self and community, from the crafting and presentation of personal identity, to the empowerment of individual voices to create and effect change, to the building of communal narratives and spaces in an increasingly global and networked society.
Video games, electronic literature, comics, and so on.
Disability in Comics and Graphic NarrativePalgrave-Macmillan, 2016
Upcoming and Forthcoming
- Disability in Comics and Graphic Narrative
- Eds. Chris Foss, Jonathan W. Gray, and Zach Whalen. New York: Palgrave MacMillan, 2016.
Recently Published or Presented
- Audio/Blog Post."Calling All Reactive Agents: Cutting Up Burroughs." Eds. Casey Boyle and Jim Brown. Enculturation: A Journal of Rhetoric, Writing and Culture. 5 Feb. 2015. <http://enculturation.net/not_empty>
- “What Video Game History says about New Media Futures”
- 2015 Digital Scholarship Colloquium. UMW. February 4, 2015
- “Airstream Futures”
- 2015 Modern Language Assocation Convention, Vancouver, BC, January 11, 2015.