The Graphic Novel
ENGL 375TT [@UMW]
ENGL 375TT [@UMW]
From a creative stand point the webcomic presented a lot of interesting challenges. First and foremost to me, as a writer, was the challenge of creating a functioning narrative in such a small amount of space. Normally, even with poetry, which is my chosen medium, I have a few stanzas and a couple hundred words in which to make a poem function, and even then the poem doesn’t necessarily have to have a narrative. With working on a joke a day webcomic, I was running into the challenge of how to tell a joke with no direction out side of the art and at most twenty-five words spoken. It was a much stronger basis on visual art then I was used to, as the image is what primarily carries the text.
Mostly, when working on these comics, I found myself focusing on the punch line first, feeling that the comic needed to end funny or it wouldn’t be funny. The next step was figuring out how the comic was going to lead up to the punch line and mapping out that. The one nice thing about working within the joke a day medium is that I never had to worry about segueing out of the joke, namely the comic could end instead.
As far as working with a group, well that provided a whole slue of unique challenges, mostly in the field of communications. The hardest part of this project was keeping every one in touch and involved. Once we got past that, the whole things started working fine, just every now and then a bit close to the wire as one or two of us would be late in sending our work to the next one down the line. I, for one, blame Romeo and Juliet, but that is my stock answer for tardiness this semester, and sadly is an accurate one.
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